Unit 13 Review: 13 Hours of Boredom

 

Sony’s Zipper Interactive burst into popularity with their title SOCOM: U.S. Navy SEALs in 2002 and continued to wear themselves thin with more games in the SOCOM franchise for the next 10 years. Before their closure last year, they were able to release a new IP with Unit 13, which most would easily compare to SOCOM.

Unit 13 is a 3rd person shooter where you control one of six military operatives attempting to prevent terrorism through 36 story missions and 10 High Value Target missions. All campaign levels can be played through Co-op, and each of the campaign levels can be played as a Dynamic Mission where the level and its enemies change each time you restart the mission, hence the word “dynamic”. If you’ve ever played any of Zipper’s previous 7 installments of the SOCOM series, jumping into Unit 13 will be fluid as most controls are similar except the occasional exception where the L2 and R2 buttons have been replaced with touch controls.

Where the story lacks (see: non-existent), the gameplay exceeds on the Vita. Although the actual gameplay itself isn’t innovative in any way whatsoever, it does however do what it was intended to do very well. It’s a standard affair with basic “pop up and shoot from cover” mechanics but the length of the missions make it tolerable; ranging from 2 minutes to 10 minutes. If Unit 13 becomes available as a free incentive for PS Plus, download it, otherwise, I cannot recommend this game for the money.

 

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-Bruise

-Bruise



 
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