Sony Doubles Down On PlayStation Now By Buying Onlive Technology.

OnLive goes offline.

OnLive goes offline.

Sony entrenched itself even deeper into the world of cloud-based gaming this week with the purchase of patents for streaming technology from OnLive. While the details of deal weren’t revealed, the announcement made it clear that Onlive services are ending this month.

In a farewell announcement on their website, the team from OnLive wrote, “After five years of uninterrupted service, the OnLive Game Service will be coming to an end.”

OnLive launched in 2010, but experienced some significant obstacles in garnering the attention of gamers. The troubled company was purchased in 2012 by the Lauder Partners investment firm, and even more recently introduced a latency correcting tech called CloudLift. Despite its efforts, Onlive struggled to find its footing. “Sony is acquiring important parts of OnLive, and their plans don’t include a continuation of the game service in its current form,” the statement continued, “Your service should continue uninterrupted until April 30, 2015.”

Sony’s acquisition should prove fruitful for cloud gaming.

Although the announcement doesn’t include details of Sony’s plans, it would be safe to assume that Playstation Now will benefit from this new technology. Does this mean improved streaming? Will there be additional titles available for subscribers? Those questions are yet to be answered, but this acquisition resembles Sony’s purchase of Gaikai in 2012. Philip Rosenberg of Sony Computer Entertainment said in a statement, “These strategic purchases open up great opportunities for our gamers, and gives Sony a formidable patent portfolio in cloud gaming."

Will this purchase allow Sony to make changes to the service to finally incentivize gamers to subscribe? Let us know what you think in the comments.