Earlier last week, executive producer Mark Rubin of Infinity Ward confirmed that the Xbox One version of Call of Duty: Ghosts would run at 720p natively and upscaled to 1080p from the hardware. As expected, the internet wasn't very happy.
In an interview with Euroamer, Rubin was able to elaborate on their reasons for this resolution difference. "We tried to make the best decision for each platform that gives you the best-looking game we could get and maintains that 60 frames a second." Considering that COD developers pride themselves on 60 fps, consistent frame rate was always a priority. "I've seen it working at 1080p native. It's just we couldn't get the frame rate in the neighborhood we wanted it to be."
Some developers have been made statements up to launch stating the PS4 as the stronger machine out of the box and going as far as saying the PS4 has a 50% speed increase over its competitor.
In the long term, Rubin seems to have high hopes for Infinity Ward's next COD attempt. "I definitely see/hope both platforms will look way better the next time we get a chance at it. As an obvious analogy - and if people are not sure about this it's pretty simple - look at Call of Duty 2 versus COD 4. It was a massive leap forward in graphics, and that's just because it takes time to get through this."
Call of Duty: Ghosts is due out November 5th on current-gen consoles, November 15th for PS4, and November 22nd for Xbox One.